![]() ![]() ![]() To be sure, you'll complete plenty of side quests (some of them purely by accident), and the story will branch depending on your dialogue choices (and on what you did in Origins), but because of the way the narrative is laid out - primarily in flashbacks with an unreliable narrator - and because you spend a lot of time retreading the same levels and dungeons, you feel much more "on rails" than in other, truly wide-open RPGs.Īnother reason the game feels less free is, ironically, because it's so easy. This is helpful, because the scope of the action - in terms of level design - is actually narrower and more linear than it was in Origins. And the game looks nice, too, with more colorful environments, more detail in character and enemy models, and a grander, more cinematic vibe.
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